Zeynep Şen
@illuminartist · 3D, 2D
An artist who thinks and feels via her eyes.
Portfolyo
- TV — My first ever 3D project. :)
- Wherever I Go — An illustration that depicts my personal storytelling project "I'm Home."
- Flower of Evil — My first creature designing and modeling attempt.
- Somewhere I Belong V1 — An illustration that depicts my personal storytelling project "I'm Home."
- Somewhere I Belong V2 — An illustration that depicts my personal storytelling project "I'm Home."
- Barrels — Biohazard themed concept design and hard surface modeling. ( rigs & constraints included )
- An Endless Flow — An illustrated inspired by a conversation I had with one of my closest friends.
- Overgrown — My first sculpting attempt in Blender.
- Algar Sargasso — An original character created by me for one of my storytelling projects.
- I Can't Move — My first ZBrush attempt.
- Lightningale — One of my original character and weapon designs.
- Somewhere in the Woods — A 3D scene composition that depicts my personal storytelling project "I'm Home."
- A Creature Design. — Yes, just a creature design and some simple animation.
- Mein Herz Brennt — A chessboard design inspired by Rammstein as one of my graduation projects.
- Someone Among the Woods — An illustration that depicts my personal storytelling project "I'm Home."
- Chandepus — A chandelier design inspired by marinepunk aesthetic.
- Sword — A weapon design inspired by marinepunk aesthetic.
- "Noan" — Original Character Design for a Personal storytelling project "I'm Home"
- Astronaut in the Ocean — A 3D scene composition in Unreal Engine as my first attempt in UE.
- Slot Machineye — An animated slot machine design. Rigid body physics are used.
- I'm Home — A 3D scene composition in Unreal Engine that depicts my personal storytelling project "I'm Home."
- Lightningale — My first creature modeling as whole. Including a weapon.